All The Advice I’ve Thus Far Received Regarding The Game Design Industry




Mark LeBlanc’s Taxonomy of Game Pleasures

  1. Sensation: beautiful visuals, good audio, tactile pleasure
  2. Fantasy: sense of place, immersion, suspension of disbelief
  3. Narrative: sense of drama, rising tension
  4. Challenge: compelling struggle
  5. Fellowship: shared intense experience, community
  6. Discovery: exploration, revealing the hidden, variety
  7. Expression: customization, self-representation
  8. Masochism: submission to game structures, mutual agreement to “play”